Godkiller: Oblivion - ARC 2, PART 1: Seeker
Em:
Welcome to BlackwaterDnD, where good friends tell better stories. Welcome to BlackwaterDnD, where good friends tell better stories. This series, Oblivion, is an eleven part miniseries using the Powered by the Apocalypse system, Godkiller, which was created by Connie Chang, now available on Itch.io for purchase. Our story tells a tale of the end of all things, and follows one prophesized soul who challenges the shackles of fated and foretold divinity. This story is our love letter to fearless storytelling, passionate vulnerability, and incredible creators who challenge us to bring our best selves to the table. For this story, your GOD, everyone else, and the thrum of the Cradle, is myself, Em Carlson, and my GODKILLER is played by Jannes Wessels and Christian Navarro. As this game falls within a holypunk and dark fantasy genre, it may contain themes and depictions that are triggering for some listeners. Please take care of yourself and access support as you see fit.
Content warnings for this episode include:
Being lost / hunger / romance / heartbreak / grief / the woods / fantasy violence / complicated relationships / power dynamics and struggle / death / fear / substance use / strong language
So sit back and relax, heretic. And welcome to Godkiller: Oblivion
ARC 2, PART 1: SEEKER
Em:
Your lungs hurt as the air is almost forced into them by a pressure differential, the difference between the material plane and the River now very starkly present. It almost hurts to be back now that you've been there once, which makes sense considering all those who go to the River do not return. The last thing you remember was falling through cold air, your vision starting to blur as you took one last glimpse of Plenus. There's a brief second where we see you in a held moment before your eyes open as you take a strong, hearty breath. What is going through your mind right now?
Jannes:
I think for Inanis there is a.. like a lifting of a burden off his shoulders. I think for him, he finds a certain amount of relief in knowing that the end is close and that it's in his control to be able to bring it. The uncertainty of not knowing is no longer there. He now knows, and he knows he's the one who has to do it. And I think though it is still a intimidating and scary possibility, it is no longer up to anyone else. It is now, there's a certain amount of control in that for him. And so I think there is like a - sort of like, okay, now I begin and this is, it's all been worth it. The pushing away. That's all been worth it. So I think the first thing that he would do is, like, after he sort of takes in his surroundings is he would take out that prayer book.
Em:
The pain in your chest as that breath comes in is overwhelming and your eyes fling open. You are lying flat on your back, down on the ground, and I am going to have you roll 1d6 for me please.
Jannes:
And that's a three.
Em:
Okay. As your vision begins to adjust, you feel that the pain upon the inhale was from a cold chill. You now feel the soft grazing of snowflakes on your cheeks as you open your eyes and the snow is dusting lightly down on top of you. You are covered in a moderate dusting of snow. The trees are barren above you and you see clearly upwards towards a grey overcast sky. Your bones ache and you feel them settling amongst muscles that are stiff and atrophied. Nothing is broken, you think. And then there's a pang in your stomach. You are so, so hungry, and your mouth is very, very dry. What would you like to do?
Jannes:
I would sort of get up and take stock of, make sure I'm not sort of injured in any sort of major capacity outside of the hunger and the thirst. And I would look around to see, do I recognize anything about the landscape? Have I been out in this area before?
Em:
You look around and you realize that you are in a heavily wooded forest area. You're in the middle of a mix of deciduous and coniferous trees. There is leaf detritus everywhere around you on the ground. And you seem to be, at least at first glance, in the same forest you left, but unless you go start taking a wander around you're unclear which part.
Jannes:
I think having spent time out in the wilderness by himself, what does he have with him? Do I have my bag or my things?
Em:
Your bag is next to you, yes. It's buried under another of its own pile of leaves and snow, and it is waterlogged. Almost everything is absolutely drenched. Like you, your clothing is all... you're soaked to the bone.
Jannes:
Yeah, he would definitely then, he would open up his pack and he would remove, he would remove the sort of fire starter kit that he has. And like any well-prepared woods person, it would have been wrapped in some sort of waterproof layer of waxed cotton or something. And he would set himself to making a fire to try and warm up, melt some snow for drinking water, and sort of just taking a minute to sort of make sure that everything is good, dry off, warm up, before doing anything more.
Em:
As you unfold this fire starter kit, the smell of beeswax immediately hits your nose and it's in such stark contrast to the wet and damp and peaty smell of the woods around you. And you remember making this cloth. You didn't make it alone. The smell of floral and spice still weaved in the beeswax. You try and push that out of your mind as you open the kit and start trying to get yourself warm. All of your kit is dry, but you will need to find kindling and something to actually start a fire with.
Jannes:
Yeah, I think he would set himself to that task, sort of digging underneath the snow and the leaves to try and find some drier stuff deeper down, trying to find sort of resinous pieces of bark or things like that are more flammable. I don't think there's...Like it's not an easy task in this environment, but I don't think it's one that causes him much stress. It's sort of the thing of like, oh yeah, it's more difficult, but I've done it before. It's totally doable. It's just going to take a bit more time.
Em:
And that's correct, it does take you time. It's gonna take you, as you go about trying to set up a camp of some description, building yourself a shelter, trying to make something of this place where you've found yourself, it starts to get later in the day and it becomes dark quite quickly. Like earlier than you anticipate it should, especially for when you left in late fall.
Jannes:
Alright, I think he would be clueing into the fact that he's been gone a while. And the fact that he's landed back and he was covered by a large amount of snow. Like he was covered more than the trees were and that his bag was buried. I think he would sort of cue into the fact that he was either gone a long time or he was literally just laying here for a long time. And I think part of him would realize, sort of put together that physically he might not have gone to the River. That it might have been like a, he died in quotations, like his soul or his something passed to the other side and the physical form stayed behind possibly. And I don't think that would stop him from his task, but it would sort of rattle around in the back of his head as he sort of like teased it all together, finding a sort of almost like something therapeutic in doing something that he's familiar with and something that he feels confident in, in this sort of like woodscraft that he's practising. It's familiar. It's something he knows. It's sort of grounding and anchoring in this sort of craziness. And it allows his body to sort of do something while his mind sort of tries to piece together everything.
Em:
And as you're wandering through the woods, gathering, trying to dig under the layers of leaves and snow and what is left of the forest after everything falls to the ground before the snow sets in, you notice a small creek that begins weaving its way kind of from your feet towards a larger source of water. You can hear it kind of start to slope downhill and you start hearing the babbling of a brook as it seems to be going towards a - potentially a larger basin of some description.
Jannes:
I would, seeing that, I think I would take the things that I'd gathered and sort of move, try and like, be like, oh, this is a much better place. If I'm going to set up a sort of camp would be by sort of body of water. Um, and I think I would sort of adjust it and move my little set up closer to the water.
Em:
Okay, so you work your way down this small brook that moves into a creek that becomes quite a large stream and you see it open up into a large lake. The water is so clear, almost reflective. You can see fish swimming even though they are 20 or 30 feet away in the water.
And you start putting it together, this is the same lake, this is the same forest that you are in. You are on a slightly different angle than you were when you walked in towards the center and spoke with Allseia but you are still here and the mirror as it was, the large shards that were shattered and separated. You don't know if they're gone, but they are now covered in what seems to be a decently deep lake.
Jannes:
Knowing that the shards would be underneath the lake and using that to get my bearing, I would have sort of a general direction of where I saw the hawk god crash. But also knowing that time has passed, I think I would assume that taking a couple minutes to dry off and warm up wouldn't cost me anymore. The urgency is, I'm like, oh, it's been a while since I left. If they're still there, they'll be there in a couple hours once I've sort of warmed up and had something to drink and dried my stuff. So I think I finished setting up camp. I start a small fire. And once I have the fire going, I would take that moment to pull out the prayer book.
Em:
Okay.
Jannes:
I would pull out the prayer book. And I would take some pine needles and I would actually tear off a little bit of the beeswax wrap that has that scent still sort of infused in it. And I would wrap that around the pine needles and I would put that in the fire to sort of create sort of an aromatic smoke almost as if I was burning an incense and I would open the small book and I would close my eyes and I would pray and I would say:
Jannes (as Inanis):
“Katani. Or... I guess I should call you by your real name. If you had told me, I don't think it would have changed things, but... You still could have told me. I would have- well, it's impossible to say if the decisions I've made would have been different, but… I might not have felt so alone.”
Em:
Would you like to use the move, pray for guidance?
Jannes:
The thing is I… I don't know if he is necessarily… praying for guidance or if he's more sort of just letting her know that he knows.
Em:
Okay
Jannes:
I think he's more sort of just being like, if you can hear the prayers, just know that I know now.
Em:
Okay.
Jannes:
And I don't know if he doesn't really expect a response. He's just more sort of, I think it's two parts. I think there's one part of him that.wants to.speak to her or make a connection with her. And then there's another part of a sort of like, I know, and It's like when you catch someone in a lie, like a friend or someone important to you in a lie, and he's upset about it. He's angry that he's been deceived. And this is his way of maybe trying to make her...feel uncomfortable about it, if you could make a god feel uncomfortable about it. Even though he's the one who left.
And I think part of it as well is the fact that she would have known who he was and she wouldn't have told him. And he would have been hiding that part of him from her, and she would have known the whole time. And she would have known when she came and they met that very first night. And it sort of throws all of her motives into question. And… I think part of him is upset that doesn't change how he feels.
Em:
About her?
Jannes:
About her, that he, despite the fact that it might not have, it might all have not been real, and despite the fact that he knows that she had the same interactions with a different version of him essentially, that should all be like things that make it so that he doesn't feel that way about her. That the hurt outweighs the way he feels but yeah it doesn't. He still cares and he still wishes that it could be different.
Em:
Mm. The night as it comes as you sit and you pray. Though the snow abates and stops, it is still cool and damp, far away from the crispness of the fall that you left. You hear crickets singing, and you hear the soft footsteps of what you assume might be deer 100 to 200 feet away. You are relatively well hidden here. Other than the fire, there's nothing else to give you away. You've been through many of these areas, around the remnants of what you had assumed to be the corpses and bodies of gods. And while it's impossible to entirely relax, you find some sense of solace here.
The divinity that courses within you now hums the same frequency as the land around you. And while this may not be the case with the remains of other gods... But Allseia, the Reasoned Sister, has gifted you some of her power and it resonates within you now as you settle into this prayer space. As you light this fire, the smoke, pulling a scent out of the fire itself and weaving its way through the woods, exponentiating the smell of the pine.
And you look down at her book and you say this out to her not knowing if she'll hear you, seeking some answer. Your hands start reflexively flipping through the pages, maybe looking for an answer that will come up in her writing, something that you missed as you scan through it. And you realize that if you are truly trying to contact her, you are missing something. You are missing a key ingredient of what is needed to contact her. You are missing the White Water.
You have her book. Katani’s. But if you're seeking someone beyond that, it is like a link is missing in a chain. You can find White Water. At least a shrine that carries some of it in most cities and towns. The Foales is the closest, but Glass has the main temple.
But there is something about her writing on the pages. You can feel the embossed, slightly raised ink against the print. You can feel the places where her thumbs have held the book too long, potentially leaving some of their oils on the page and a warmth starts to emanate up through your fingers.
And you feel a series of images come to you. They're not aggressive, they're not intrusive.
The first thing you see is her eyes, just simply her eyes, and it is the first time that you met her in the tavern. What do you see in her eyes? What did you see in her eyes when you looked at her? When she walked in that night?
Jannes:
I think the thing that he saw that made him act the way he did, make him take the interest that he did, was unlike many of the people of this time who were sort of resigned to the fate of everything, to the dying of everything, to the...sort of end of it all, the way that things were not as amazing or as great or as wonderful as they had once been. I think he saw someone who still had as much awe for the things in the world as he felt when he was out looking for stuff. It was, there was a… not necessarily an innocence or a naivete, but it was more sort of like a childlike wonder at how...interesting and amazing things could still be. And he knew that the two of them shared that feeling about life and.. Even though it was the end, it didn't make it any less awe-inspiring than it had been.
Em:
You see this hope in that brief flash and as if the eyes stay the same but her face changes as you see another. Her eyes look down and then up at you and you remember that this was the first time you kissed. What did you see in her eyes then?
Jannes:
I thinkI think what he sees in her eyes now, in the memory of it, is different than what he saw in the moment. I think in the moment he… I think in the moment he saw someone guarded and slightly… bashful about the act of the kiss as a priestess, slightly embarrassed. But now when he sees it, I think he's able to, knowing what he knows now. I think he's able to identify possibly like a moment where she is feeling guilty about the deception that has led to the kiss and originally it was interpreted as something endearing. Now he sees someone who...
maybe didn't intend to feel this way and now is kind of caught in a situation that they didn't intend to be in.
Em:
And as your eyes meet, as she finally meets your gaze, we see a flash again. The brief second you caught her face before you started to run in the square back in Glass. What did you see there?
Jannes:
I think…I think yet again, it was one of those situations where in the moment the sadness that she had on her face, he thought was a result of him leaving and the way that things were. And I think now he sees… a realization that this would be the last interaction they had before he knew the truth.
Em:
Mmm. You hold that look. Even though you only looked at it briefly, you see it now. Frozen. And finally, we flash to one you haven't seen before. You see her eyes wide, and frantic. Pure, unfiltered panic and fear, and you come out of it.
The resin has burned through the last of the smoke, whispering his way up through what is left of the canopy. The smell of spice and floral still seeped in those pages.
Jannes:
I think the tug in his chest towards her would be so powerful and strong in that moment, and then he would remember his task and his purpose. And he would realize that he has to shut that off. That that is the exact distraction, that's the exact reason that he left in the first place. And I think with that thought, he would take the prayer book and he would throw it in the fire.
Em:
You watch the cover start to curl, the leather burning. The pages catch slowly. And then all at once, it is engulfed in the flame. The fire roars. Bigger. Doubling in size. Still maintained in your campfire space, but noticeably fueled by what you've thrown into it. You feel the missing weight of the cat skull in your hair time. It aches. It shouldn't ache like that.
Jannes:
I think that… I actually want to try and use a divine move
Em:
Okay, go for it.
Jannes:
I want to wield a power.
Em:
Oh wow.
Jannes:
So when you wield the power to do something only a god can, roll 2d6 and add one for each true statement. I've done this specific act before perfectly. I have not. I'm desperate for this to work… I don't think I'm desperate for it to work. Uh, you're close to a shrine lair or domain of the God you took this power from. Yes. So that's a plus one for that one.
Em:
Okay, so on a hit, seven to nine, you do it. On an overkill, 10 plus, the GM will describe how you also drain, terrify, or wreck what's around you. And on a miss, below six and below, your power sputters and your enemies seize on your weakness. Suffer two strain instead to achieve the full effect before they can react. And while you don't necessarily have enemies around you, at this point there will still be a cost if you miss. So what are you intending to do as you Wield a Power?
Jannes:
Alright. I want to attempt to use Allseia's ability to see all to see if Nelle still lives in my reality.
Em:
Oh wow.
Jannes:
And if so, if I can get a view of where she is. I want to know if… Inanis could find Plenus's love. There is a part of Inanis that wants leverage on Plenus.
Em:
Okay, yeah, as Allseia is the Goddess of Fate and Prophecy, she reads the Weave. She sees the universe before her, fates of everyone other than her own. I would say yeah. I think you could use her power to see and orchestrate the reality around you to do this. It'll cost you if you miss, but you're welcome to roll your 2d6.
Jannes:
[big sigh] Plus one?
Em:
Mm-hmm.
Jannes:
That’s a seven. Just just just.
Em:
You are so lucky. So on a hit, you do it. So you're staring into the fire, having just thrown a precious, beloved item of the woman you love to have it turned to ashes. It is as if you seize a part of that, and it is as if a dam lets loose, breaks, and you can't help it, it spills from you. This tie you now have with Plenus. You pull on the same feeling that he has. For Nelle, and you feel your eyes almost roll back into your head.
It is as if your gaze moves out of you and rushes into the flame. You've met Nelle once. You saw her briefly in the Fallaway. She too, Eutoches, like you. But obviously not the one you were looking for. You focus on her eyes, that bright, icy blue that you can almost see through the memories you now carry of Plenus’, accessing what he knows, what he feels. And your gaze begins to drift.
You move quickly, turning corners, rushing down roads, pathways out of a city, down a road barren and desolate. You see a climbing over a mountain. You see a turning around, a coming back down. You see sliding down a mountainside, settling in amongst a ruin, broken… homes, shattered structures. Devoid of life. You see her sifting through, looking for something, and you come out of it.
You have no idea when that happened but it doesn't feel like too long ago.
Jannes:
And the place doesn't look familiar to me?
Em:
No.
Jannes:
Would I know in the Cradle roughly where mountains of that nature would be?
Em:
You've been over both of the mountain ranges that separate Eastfall and Westfall from the Valley itself, the last stand of protection against the encroachment of the Fallaway. These mountains are shale. They're dangerous. They seem to crack and break off. You know that this would probably be further to the south, less inhabitants around. And you assume Westfall based on their colouring. So considering where you are right now, in a strong southeasterly direction.
Jannes:
He would sort of pocket that information in the back of his head. And now that he's sat next to this roaring fire and dried off a little, I think he would pack his things back up and move off in the direction where he saw the God fall.
Em:
Okay, it is nighttime. Would you like to travel at night?
Jannes:
Yeah, I think he travels at night. I don't think he's too... Unless, would he know if there's like dangers in the woods that you don't want to be around for? Is that something that is known or...?
Em:
You've never been through these woods before? You would assume that... a human alone
might be a target for something larger than you, but you have no idea if there's anything like that around here. But you are welcome to move at night if you wish to.
Jannes:
Yeah, I think he would move. I don't think…. he's not in a rush. I think he feels that his path is sort of out of his control. Like, he's destined to do this, and he's fated to do this, and that he can't escape his fate. So the speed at which he does it is the right speed. So there's an urgency, but there's also sort of a…”I'm going to do it. I know I'm going to do it. So it doesn't really matter if I rush. So if I do it at whatever speed I do it.” So he would just go off into the night towards where he saw the God fall.
Em:
Okay. Traveling at night, you're unable to use a lot of the signs that you would in the daytime to denote your direction, pace your travel. This forest, though, has so clearly changed from having the body of a God in the center of it. The trees grow higher. The ground feels supple, fertile, beneath your feet as if it is waiting for the explosion of spring. You smell... Wet wood. Lichen and peat. There's a crunch of snow and leaves beneath your feet. Your fingers are cold and pruney no matter which way you slice it. You carry on, moving yourself through the woods. And your mind pulls, as you start your trek, before you firmly settle into your task, to your twin flame, to Plenus, What is the most salient thing that you carry with you from that conversation with him or about him?
Jannes:
The reason that he wants insurance…The reason that despite the sort of brotherly companionship that he feels for Plenus… The thing that makes him realize that Plenus is different from him is that he… loved someone else more than Katani. And he feels like… If that was possible, his judgement is different or compromised in some way. It was a big deal for Inanis to feel the way he did about one person. But for his twin soul to feel strongly about two people and then not pick the one that Inanis' mind was obviously the correct choice? It just sort of like, he's like, how can I trust someone like that? His judgement is flawed.
So I think that is sort of the thing that sort of makes him distrusting more than the hesitancy to fulfil the prophecy more… because that he gets to a certain extent. Like to a certain extent, he understands like, you wouldn't want to do it for someone you love. And for him, he's like, but you picked the wrong person to not do it for. So I think that's for him… That's the biggest like part that he just doesn't understand, that just doesn't add up.
Em:
So this rolls through your mind with every step you take forward, feeling this barrier, this divide between the two of you. Pondering how you can be so similar, yet so unabashedly different.
You navigate your way down to the water's edge within a couple, within about 20 feet of it. You try and orient yourself. You see a cluster of trees across the lake that appear still damaged. Not simply by any sort of natural element, but something very clearly smashed into them at a high speed, knocking some of them down and sideways. You estimate it's about a half day's journey around this lake. if you're doing your best to estimate where you assume that Nyxal… the Hawk… went down.
Jannes:
Um, yeah, I would make my way towards where I would assume to find the end of the destruction from the crash.
Em:
Okay. You chart your way through for most of the night. You've been in some semblance of sleep for a long time. You're still not quite sure how long. You don't feel the pulls of fatigue, your muscles finally starting to awaken; they start to remember how your body moves. Your rapier still at your hip. Your knife, still in its sheath.
As you begin to close the distance, the sounds of a forest at night time begin to quieten. And you lose the sound of animals, and you lose the sound of your feet even hitting the ground at some point. Your mind begins to feel a sharp pain within it, a headache sitting right behind your eyes, like a pick threatening to drive itself into your brain.
You estimate you're probably after traveling through most of the night, about 20 minutes out, with this rocking headache. How would you like to approach this area? What would you like to do here?
Jannes:
As I move closer to the end of this sort of gouge in the land, do I see a similar level of snow accumulation as to what I found on me? Sort of I'm trying to gauge, has this been a while since this God plowed through the land or has it happened recently? Because I know I potentially lay in the same spot for a very long time. Has it been the same amount of time since this has happened?
Em:
You look around both up at the trees and down at the forest floor below you, below you, and you see about an equivalent level of snow. Even in the places where the trees have cracked halfway up, you see the same level of water or wetness that has seeped its way into the center of the wood. You've seen the same covering of snow that dusted down on you. You would estimate it happened at the same time.
Jannes:
I think with that he would proceed with caution, but with a sort of... I don't think he expects to find anything at the end. I think he sort of expects that if Nyxal had crashed at the same time as he had been pulled into the River, that she would be gone by now. So I think he approaches with caution, but not expecting to find anything.
Em:
You carry yourself forward, the trees beginning to thin around you, leaning and broken from the very large something that crashed into them, and you start to piece together the flight path. You follow, leading forward, till you come to the edge of what looks like a large crater.
It dips down probably about five or six feet before you see a dome that has been built in it. Made of twigs and branches, forest lichen and moss. You see pieces of metal and trinket interwoven, fabric and scraps, in and out of the structure's walls. A small archway sits as an opening, and though it is the dead of night, you see a variety of birds swooping in and out of it, carrying worms, pieces of food, and fortifying that- and fortifying what seems to be a domicile of sorts. It's about 100 feet in diameter. Would you like to do?
Jannes:
I think Inanis would.. I think he would walk down into,,, through the archway and go in…
with the intention both like trying to exude the intention that he is here to speak to Nyxal and that it is not… he is not intending to pose a threat. He is coming to essentially parlay for information. His qualm is not with Nyxal.
Em:
Okay. As you approach the door, a chorus, a chorus of shrieks, of trills, of chirping, of loud, avian yelling, shrieks out as hundreds and hundreds of small birds, starlings, jays, doves, finches, chickadees, begin to sound an alarm. It echoes through the woods. You assume the sound carries so far. Your body is electric at this alarm being raised because of your presence. This is terrifying. Everything within you is telling you to run. One shriek rises above the rest, entreating the rest to silence, turning quickly into a shrill, commanding voice.
Em (as Nyxal):
“Name yourself. Speak the truth of your intent.”
Jannes (as Inanis):
“I am Inanis, and I have come for information.”
Em (as Nyxal):
“That is only a partial truth. Is it not?”
Jannes (as Inanis):
“It does not surprise me that a god would know a partial truth.”
Em (as Nyxal):
“So if you are to come in my door, name yourself.”
Jannes:
I think he would smile. There is a… I think there is a predatory part of him… that now knowing that he has the ability to stand up to the gods that he sort of relishes in that. He is no longer beholden to them. And he would say,
Jannes (as Inanis):
“I am the twin soul, the Godkiller.”
Em (as Nyxal):
“Then enter in ,Godkiller, and let us speak.”
Em:
You walk down inside. And as you enter in, you see that the dome has a hole in the top to let light in gently illuminating the space now by just the moonlight. None of the external weather elements seem to make it inside. There's a small fire in the center, though it seems to not be necessary for the warmth of the inhabitants in here. It's a comfortable temperature, and this dome is now an abode of sorts, centered around the lowest point in the crater, where sits a femme presenting form. Her face is framed with feathers that weave into a long, beautiful headpiece that trails behind her. She wears intricate armour crafted of leathers, browns, yellows, whites, and gray. She carries no weapon, but she has no need to. Her feet are distinctly avian, the sharp talons and long nails on each of her fingers sharpened to a stiletto point. Her eyes are red, with pupils that search around the room centering on you. Two large wings tucked into her back, strong and powerful, as if they could pick her up and whisk her from here at a moment's thought. The flock that screamed at you as you approached settles in, each of the hundreds of birds taking a distinct place around the dwelling.
Em (as Nyxal):
“This is not the first time we have laid eyes on each other. I am not naive as to why you are here.”
Jannes (as Inanis):
“I am surprised to still find you here. So close to…”
Em:
She stares at you, her eyes narrowing. And while she's laid out on the ground, on recline, she stands up, leaving her spot, and begins walking around, almost as if to greet and to placate the members of her flock who sit with her.
Em (as Nyxal):
“I am comfortable here. I've decided to make it my home.”
Jannes (as Inanis):
“Hmm. See what I mean about partial truths.”
Em (as Nyxal):
“I owe you nothing.”
Jannes (as Inanis):
“See, I find that's the problem with you… Gods. As you… think we owe you everything, and that you owe us nothing. You led to the death of someone who was trying to help me.”
Em (as Nyxal):
“She was a problem, and I made myself the solution.”
Jannes (as Inanis):
“Hmm, so you chose to stay…”
Em (as Nyxal):
“You say that as if I have any remorse.”
Jannes (as Inanis):
“ No, I say that as if it was actually a choice. Which wing is it that's plaguing you?”
Em:
She stops, her hand outstretched as you see a peregrine falcon perched on her hand. The
comparison is uncanny. Clearly a favourite. Clearly where she derives her visage. She turns to face you as if to prevent you from analyzing her back, staring at her wings as the falcon sits on her shoulder.
Em (as Nyxal):
“Worried about me, are you?”
Jannes (as Inanis):
“As I said, I am here for information only.”
Em (as Nyxal):
“Well ask then, Godkiller. What do you want?”
Jannes (as Inanis):
“I have a task, as you know.”
Em (as Nyxal):
“I am well aware.”
Jannes (as Inanis):
“And in order to fulfill my task, I need to know where to find Archevelion.”
Em (as Nyxal):
“And just what makes you think I will give you that information, or even that I know?”
Jannes (as Inanis):
“Give me the information, I… I don't think you have it to give, but you might know who does. I need someone far more influential to be able to answer my questions. Someone more than just an assassin.”
Em (as Nyxal):
“I plan ahead, Godkiller. I fix problems. I have been doing that since the dawn of time, and I will continue to do so. Such is my task. I did not account for you making it in time. But no matter. Strategy is about being adaptive and adjusting. You are right. I do not have the information you seek, but I would not give it to you if I did. That you will need to find from one of the Major Seven, if they have it at all. My sense is that if they knew… They would have boxed it away. Prevented anyone from getting anywhere close to it, much less you.
And I will not be the first to pose a threat or a problem to you, Godkiller. There will be leagues standing in your way from what you are trying to do.”
Jannes (as Inanis):
“You say that as if given the opportunity, you would choose to stand in my way again.”
Em (as Nyxal):
“As I said, I fix problems, and if it is not me… If you somehow are to fell me, then my sisters will have you for scraps, especially if they bring the Matron on their shoulder.
Em:
You would know she would be referring to the other two members of a group of three goddesses called the Strix, which would be herself, Nixal, Vosh, and Kivok.
Jannes:
And remind me who was Allseia's mother who sent Nyxal?
Em:
Halinaea… at least, from what you remember, from what Allseia told you. She told her mother that the twin-souled priest had come early. And Halinaea said she would take care of it. Allseia knew she had been consorting with Nyxal, but nothing other than that. She did not look too closely into the intent of someone she thought loved her dearly.
Jannes (as Inanis):
“So, do you perch on the finger of Halinaea the same way that falcon perches on yours?”
Em (as Nyxal):
“I like to feel useful. What good is all of this knowledge if I don't get the opportunity to use it?”
Jannes (as Inanis):
“So it was Halinaea.”
Em (as Nyxal):
“She had a problem. They all come to me with their problems. You have a problem, don't you? Miles and miles and miles between you and your God. All of that guilt. All that pain. You should let me help you.”
Jannes (as Inanis):
“And how would you do that?”
Em (as Nyxal):
“Well, you set me to any task and I will chart the best way for you. We can do this together.
Jannes (as Inanis):
“I thought I was the problem you were to remove.”
Em (as Nyxal):
“You are now a curiosity.”
Jannes (as Inanis):
“Tell me, do you look for a way to step out of the shadow of your sisters?”
Em (as Nyxal):
Her eye twitches and narrows.
Jannes (as Inanis):
“Must be awfully difficult to always be lumped with the three.”
Em (as Nyxal):
“They didn't tell me you would be so pesky. Curious. I have a question for you, Godkiller. Why end it all? Where is the thrill in that? Where is the rush of victory or the ecstasy of a plan well executed? The joy of celebration when your strategy comes to fruition and then taking that knowledge and doing it again, but better. Why end it when it very clearly hurts you so much?
Jannes (as Inanis):
“Because it is what is supposed to happen. Everything must have an end. I find that I seem to be the only one who can grasp this concept. But sometimes things are more beautiful because they end.”
Em:
The energy in the room starts to shift. The birds around the flock… You hear some wings ruffling. Attention is being paid to you. No longer are they being left to their own devices to sit and relax. Every winged creature in this room is adeptly trained on you.
Em (as Nyxal):
“Do you seek glory? Do you seek admiration? And even if you did, Achavelian might be the only one to give it to you. Seems stupid.”
Jannes (as Inanis):
“Let me ask you a question. Have you ever done anything that's not self-serving?”
Em (as Nyxal):
“No.”
Jannes (as Inanis):
“Then I am afraid I could not explain it to you. You say that you love. You love when a plan comes to fruition. You love victory and glory. Have you ever loved anyone else? A person as opposed to a thing?
Em (as Nyxal):
“My sisters are the only who understand. But you walk alone. What would you know?”
Jannes (as Inanis):
“Are you gonna help me or not?”
Em (as Nyxal):
“What would you have me do for you, Godkiller?”
Jannes (as Inanis):
“In a perfect world, ferry me on my way, but I would settle for just not getting in my way.”
Em (as Nyxal):
“So that's unfortunate, because I already am.”
Em:
And with that, all of the birds pick up in the room, they begin to circle and dive on you. There are talons extended… a shriek and you see her standing in the center of it with a smile as wide as you can imagine. What would you like to do in this moment?
Jannes:
I think what I want to do is… Inanis would stand there, calm, unflinching, as the huge swarm of birds descend. And I think he would… Eyes locked on Nyxal, he would say, he would smile, sort of an infuriating, mocking smile… and he would say...
Jannes (as Inanis):
“And what victory could you hope to achieve if you're not even the one who fights me?”
Jannes:
And I would like to challenge someone dangerous.
Em:
Heck yeah, let's go. So when you challenge someone dangerous in front of an audience, say what foolish or risky action you hope they'll take and roll 2d6. Add one for each true statement. They care about your opinion. I think yes. I think she does care about your opinion.
Jannes:
I think at this point, the fact that they do not understand each other at all, she cares about his opinion because he's so different.
Em:
Yes. They think they're stronger than you. Yes. And the crowd is on your side. No, the crowd of screaming screeching birds is absolutely not on your side. So you can add a plus two.
Jannes:
I think there's like one crow though that's just rooting for Inanis.
Em:
There's, there's a white raven perched at the top of the dome looking in as a pure spectator at this point. So on a hit, your target rises to the bait. What do you hope she'll do?
Jannes:
I hope that she will choose to fight me in her injured state, thinking I am but a mere mortal.
Em:
Okay, so on a 7 to 9, your target rises to the bait. On an overkill 10+, you push too far. Your target reacts instantly and dangerously. On a miss, your target turns the tables on you with cutting words or very real threats. You suffer two strain to resist their provocations or immediately do something foolish and risky in response. So roll that 2d6 and you can add a plus 2.
Jannes:
I rolled two ones. Plus two is four, it's a failure.
Em:
That is a miss. So, as you look her in her eye and entreat her to challenge you directly in her state. She sees your hesitation and she takes advantage of it. She pulls a feather out of her wing and almost slings it back with an arrow and it flies straight towards you through the cone of swirling birds and it hits you straight in the shoulder. And you suffer two strain.
You are rocketed back against the ground. This cone of screeching birds swirling over top of you as she starts to walk towards you, hoping to finish you off. So you lie on your back, reeling from this hit, blood pouring from your shoulder. What would you like to do?
Jannes:
I'd like to look over to where she was laying and see if I see anything there to try to inform me as to why she's still here. Just sort of desperately looking for an out at this point.
Em:
Okay. So you're lying on the ground. Your gaze is flicking both upward at her, upward at this whirlwind of birds around you that are seen to be waiting for their patron to finish you off so that they may take what's left. And your eyes dart to where she was lying on the ground, you see that her shadow does not move with her. Barely illuminated in the moonlight, you cast your eyes down and you see a large black shape. It is larger than she is and it lays flat against the ground as if a bird was pinned on its side.
Jannes:
Do I get any idea of what it is pinned by? Is there like a tree or?
Em:
You know, you wonder if it's something physical or if you wonder if this is how Allseia's curse manifested itself. Allseia's curse was that thou shalt no longer have mastery of your own fate.
Jannes:
Hmm.
Em:
Nyxal may be able to act in this space in some form, but there is something of her that is exposed here and open as part of her lies on the ground.
Jannes:
I think Inanis is laying on the ground and he looks over and he sees this shadow and he feels the arrow in his shoulder and… It should be… the task before him that drives him forward. It should be the goal of ending everything that drives him forward. But in that moment of panic, in that moment of fear… His mind goes to Katani. And he knows that he will never get to resolve things with her if he dies here.
And that's why he chooses to move, in that moment. And I would like to Unleash my Divinity.
Em:
Okay, so your divine trigger is doing something for yourself rather than doing something for your faith or your path. So in this moment… This impulse, this urge, this fear, pulls at something so deep within you. You wonder if your eyes, the look across your face, matches the one you saw. When you prayed, that fear, that panic. And as you unleash your now newly awakened divinity, describe how Godhood surges forth from you as you exert your will upon reality. You accomplish a single brilliant feat with one side effect of your choosing. It is brief, it is obvious, or it is unstable, and afterwards your divinity becomes dormant once more.
Jannes:
I think, in that moment because it is not driven by his path, it doesn't necessarily directly aid him in his goal of ending Nyxall. So in that moment, it's more of an escape thing. And… he finds himself… It's sort of everything starts to move slower as he moves incredibly quickly. And he springs to his feet and he manages to move so fast that by the time he's done moving, it's almost as though they can't track where he's gone. He shifts so quickly.
Em:
So unleashing this divinity from you. As you lie on the ground, she walks towards you. You watch as and you feel as some of the bracken beneath you starts to encase your limbs, pinning you down so she can make the final blow. This divinity rockets out of you. What does your divinity look like, other than the speed. What is your divinity as the Godkiller look like?
Jannes:
I am Eutoches, and I think Nyxal would look down on me, and as I blink, one of those blinks, my eyes open, and they are voids. They're not just black, they are nothingness. They are a reminder of who I serve to her. And as they open, that void mists out as like a vapor. and that vapor, like smoke caught in a wind, shifts. And then I am gone.
Em:
Where do you manifest yourself again?
Jannes:
I think because… because of the fact that she would have tried to keep me from the place where the shadow is. That would be the place that's furthest from her that's still in the dome. And so I think I'm just trying to get as far as possible. And so that just ends up happening to be where the shadow is. And I find myself standing essentially between her and the shadow.
Em:
As she sees this void-like space and you are encased in nothingness and gone, she screams, “Oblivion Filth!” And she like turns and she starts readying to whip more of these arrows at you as you land on the floor next to this shadow that you can see sprawls out probably the entire length… the entire diameter of this dome. It is over, it is a hundred feet in its full length. It is not, this shadow is not attached to her. And she's rocketing these arrows. That will be the next thing she does. What are you doing right now?
Jannes:
I think Inanis sees her pulling back another volley of arrows, and in a swift motion, he draws the dagger at his side.
Em:
You see her freeze. She's recognized what you've done. She recognizes what you see. And she holds. There is a ferocity to her face, because there is always a plan, always a contingency, and you seem to have snuck out of hers.
Jannes (as Inanis):
“I’m going to offer you a choice.”
Em (as Nyxal):
“Well then say it or end it.”
Jannes (as Inanis):
“Both options end with ending it. One now, and one when I find Archeveleon. And I imagine… that if I was to escape, someone else might be sent to deal with the problem that you've become. So it's your choice.”
Em (as Nyxal):
“My sisters will hunt you.”
Jannes (as Inanis):
And will they hunt you first?
Em (as Nyxal):
“Make your choice.”
Em:
She realizes you have her. She realizes… that Allseia's curse has bound her here and it is either death, or out. And that is the option that you choose from.
Jannes (as Inanis):
“Tell Allseia that your sisters will be joining all of you soon.”
Jannes:
And I will... Kill a God.
Em:
Hot damn. Okay. So when you confront a God in their true form and exploit their downfall to kill them, describe how you slay them and roll 2d6. On a hit 7 to 9, they seize something vital from you as well. Name what vital part you lose. On a strong hit, their death transforms, liberates or shields an aspect of the Cradle. Describe what and how. And on a miss, they bestow a curse upon you with their dying breath, regardless of your role, you seize some semblance of their power. Make that roll.
Jannes:
I've been rolling so poorly all night. All right. That is an 8.
Em:
Okay. Tell me how you kill her.
Jannes:
I think that Inanis stabs his knife into the shadow and there is a sort of… Killing a god brings power, but it also brings pleasure. And I think there is an enjoyment that he's now found in this second one that scares him a little bit. When he killed Allseia, it was out of mercy. Not because he bested her. With this one, it's because he bested her, and there is a… There's a mortal part of him that now that he sees the gods are fallible, wonders whether or not… there's really something so bad about leaving a string of dead gods along the way.
And then that feeling is gone. It's one of those caught up in the sort of hedonistic pleasure of the moment. And then it settles and there's a sort of shame around having felt that way.
Em:
So what vital part of yourself do you lose? What does she take from you?
Jannes:
I think he takes a little bit of, she takes a little bit of what. I think she takes a piece of his mortality and separates him from a regular mortal just a little bit more. So that he's no longer a mortal but he is also not a god. He walks that in between where he doesn't belong to either group.
Em:
You adopt the moniker Godkiller. You took it. You were the first one to call it to yourself, not her, as that full clutch on your mortality, your tie of being mortal, leaves…
You plunge your knife into the separation between her wing and her neck. Her shadow suddenly darkens the entire dome, coalescing out, wrapping up the walls, blocking out the moonlight. You hear a colossal cry from the flock. As they funnel themselves up and out of this dome, almost in a geyser of bird shooting straight upward into the sky.
The shadow then coalesces down, encircling your form and nestling itself on your back. You feel a pair of wings pull out from behind you made of shadow and tuck in disappearing once more. You have some semblance of her power now. And even though you currently walk alone, there will always be something right behind you, looking over your shoulder, and maybe even a half step ahead. As the shadow leaves and the birds fly off, you see the sun start to crest a bit of light in the sky at a now more clear day. You are still bleeding profusely from your shoulder, but you have killed your second God. What would you like to do?
Jannes:
I think he would sort of push whatever's left of the arrow through and he would tend to his wounds. He'd probably create a fire and sort of do some cauterizing and sewing up of his wound. And then he would… Knowing that the only way to find Archeveleon is through one of the Seven, and that they are predominantly based out of the City of Glass, he would start his trek back to the City of Glass.
Em:
Do you sleep?
Jannes:
Does he feel tired?
Em:
You feel fucking alive.
Jannes:
Then no, I think he would just, he would push on if there is no feeling of fatigue. I think he would… I think part of that piece that she took… He is aware and I think he is unsure as to what his limitations are now.
I think there's a part of him that he hasn't slept and he doesn't feel like he needs to. And there's a part of him that goes, well, maybe I don't need to sleep anymore. Like he doesn't know what the rules are for him anymore. So I think he just sort of sleeps when he feels like he needs to. And if he doesn't need to, then he doesn't.
Em:
Okay, so you wander your way out of the dome, leaving it behind you. As you turn back, you see that white Raven sitting on the top, guards you, tilting its head to the side, giving a nod and takes off, flying away into the early light of the morning.
Jannes:
Do I recognize that the sort of that is a symbol or a to any other god that I would know of or?
Em:
You know… that ravens, despite her departure from the iconography, are still synonymous with the Matron of Vengeance. And that was less of a threatening nod, but more of a hail and well met. as she flies onward, or as this bird flies onward.
You begin to trace your steps back, back past the clearing that you woke up in. And you start to attempt to orient yourself and at least maybe get back towards the road. See if there are any signs of travel or the caravan. You make your way, you wander for probably another four hours, cresting into mid-morning as you finally break the tree line, stumbling out and you find what you think may have been the site where the caravan stopped.
It is long gone. There are no signs of campfires or any sort of trace that anyone has been here. It is covered in snow. The snow is not super thick and there is some wagon and cart tracks on the road, and you would know that you are about a day's travel from Glass. And you start the walk back?
Jannes:
Yeah, he would start to walk back.
Em:
After about an hour or two, you are starting to feel those signs of fatigue, that adrenaline, that rush has started to wear off. It's been about six hours since you killed another God. You're finally starting to feel it. That hunger is so intense. You have not eaten anything, barely had any water in... You don't know how long.
You hear from behind you the sound of a cart and a couple horses start to approach you, start to approach down the road.
Jannes:
Um... i would stop and uh... let them catch up with me
Em:
Okay. As you step off to one side of the road, the group pulls up alongside you. You see it is three carts. One that seems to be carrying people. Two that seem to be carrying supplies, all drawn by strong horses that look well tended to and cared for. You see iconography on the side of the cart and I don't know if you recognize it. I don't know if you've spent enough time in this city. Well, you might.
The cart slows down, you hear the “Whoa” from the driver. You hear the clinking of armor in the back of one of the carts and you watch as two heavily armored what look like paladins step out. There is holy iconography, holy energy to them. Your divinity is a bit alight, seeing the signs of another God influencing something else.
They stop and they get out, they eye you cautiously under their helm. And you see a man. Climb out. He's tall and broad, almost built like a swimmer would be with short, curly red hair that's a bit of a mop on the top of his head, an angular chin and jaw with pale skin and a bright smattering of freckles. His eyes are a beautiful hazel. He's wearing robes of maroon and lilac, and silver and he looks over at you.
Em (as Drifter Ryland Arno):
“Traveller, are you alright?”
Jannes (as Inanis):
“Um… I am very thirsty. It’s been a… I was separated from my caravan.”
Em (as Arno):
“Caravan?”
Jannes (as Inanis):
“It’s been a long time.”
Em (as Arno):
“Last caravan passed through here three months ago.”
Jannes (as Inanis):
“Oh.”
Em (as Arno);
“It is midwinter.”
Jannes (as Inanis):
“Oh, I, um… Well, as you can see, I have been out here a long time. I've been trying to make my way back to the City of Glass..”
Em (as Arno):
“Then you are well fortunate. We are headed in that direction.”
Jannes (as Inanis):
“Oh wonderful.”
Jannes:
Is he wearing any iconography?
Em:
Yes, he is. You see a holy symbol of a cloud placed in front of a moon.
Jannes:
Do I recognize it?
Em:
Hmm. You've travelled quite extensively. I would say considering the proximity to where… yeah you would recognize this from the time that you have spent in Hood. You have seen the iconography of this around most of their temples as well as the many apothecaries that line the streets of Hood. You recognize this as the holy symbol of Soevan, the Lucid: Goddess of dreams, sleep, and illusion.
And the tall gentleman looks at you and says,
Em (as Arno):
“Please come sit, let us feed you and quench that thirst.”
Jannes (as Inanis):
“Oh, thank you. It is much appreciated.”
Em (as Arno):
“What is your name?”
Jannes (as Inanis):
“I am... Inanis.”
Em (as Arno):
“Pleasure to meet you, I am Ryland Arno. But many just call me Drifter.”
Jannes (as Inanis):
“Drifter, I like that.”
Em:
You realize you are speaking to the High Priest of Soevan. Drifter is a title.
Jannes (as Inanis):
“Well, it is an honor to meet one as respected as you.”
Em (as Arno):
“Oh, I don't know if they respect me, they just tend to listen when I talk.”
Jannes (as Inanis):
“That's generally as far as most people's respect goes.”
Em (as Arno):
“That is fair enough, friend. Come, sit. Let us get on our way and get out of the weather.”
Em:
Do you hop in the cart?
Jannes:
Yeah, I would like to... Feel Something Out.
Em:
Okay, so if you are going to feel someone or something out: when you try to feel at a person place or thing say what you want clarity about and answer one. The GM will give you the clarity you seek as they answer the other. So the questions are: what feels welcoming on the surface or what feels dark or unnerving when I peer deeper?
Jannes:
Yeah, I think that I'm hoping for some clarity on their intentions with me. And I think what feels welcoming on the surface is the promise of somewhere warm with food and drink.
Em:
So you seek clarity on their intent and as you enter you'll hop into or you stand at the edge of the cart and Drifter Arno offering you a space inside this well cushioned cabin obviously fit for transporting the speaker of Soevan, the Drifter of Soevan.
The thing that feels dark or unnerving is why are there so many warriors travelling with this person? And why are they travelling now in the middle of winter? There is potentially a reason for that. You haven't quite put it together yet. But there is something that seems off about why would you need this much guarding for a travel in the middle of winter that potentially could have waited till spring.
Jannes:
I think as I made my way to join him at the back, I would say,
Jannes (as Inanis):
“For midwinter, it is odd to see one on the road, especially one as well respected as yourself, surely visits wait till the spring typically.”
Em (as Arno):
“If times were better, friend, yes. We are… We have been asked to bring more medicine to Glass from Hood. There are much needed shipments that can't seem to come fast enough. This is a few months late. Production has been slow, resources limited, and we didn't get word in time before the first weather changed, so we made haste. As soon as conditions were at least mildly favorable for travel, we were supposed to receive a missive from Halston Beltran, but it never arrived. So now we travel with these.”
Em:
And he gestures back to the two other carts, which you now see are full of packets of tonics and elixir and medicine and healing.
Jannes (as Inanis):
Is there an illness in the City of Glass?
Em (as Arno):
“We have seen increaseed travel to Ashdus, some even without having Wasting Sickness, coming from the north as well as the west. Most are traveling through Glass and we worry that there will be more Wasting Sickness spread through the city. We are hoping with more medicine that we can catch it early. People are starting to lose hope.”
Jannes (as Inanis):
“Do we know why this has occurred?”
Em (as Arno):
“This is what the missive was supposed to tell me, but it never came.”
Jannes (as Inanis):
“That is rather alarming, I am… Well, I appreciate the aid I do.”
Em (as Arno):
“Of course, it is our job to help those in need. And you look as if you haven't slept in a very long time.”
Jannes (as Inanis):
“I am… that is I feel as though I haven't slept in a long time.”
Em (as Arno):
“Then you are around the right people, my friend.”
Em:
They welcome you up into the cart and you see that this cart is exceedingly well, um, outfitted. It seems that there are not only spaces for sitting but spaces for, uh, being reclined for sleeping as well.
Jannes:
I think I would sort of eye one of the sort of sleeping spots.
Jannes (as Inanis):
“You have already done so much for me, but would you mind if I closed my eyes for just a couple minutes? I haven't slept on anything that wasn't pine needles and dirt in a long time.”
Em (as Arno):
“Of course. May you find enlightenment in your dreams. It is much better than being awake, and in the dark.”
Jannes (as Inanis):
“Well, I mean, if I ever was to find enlightenment in my dreams, I think this would be the place to do it.”
Em (as Arno):
“Indeed. May we help you with that?”
Jannes (as Inanis):
“How, how would you assist me in that?”
Em:
You see him smile and he gives a small wave to one of the paladins who walks over and opens a satchel at their hip and they pull out a small vial. Has a few drops of a liquid in it, a light purple. And the liquid seems to move around inside the vial, even when holding it still.
Em (as Arno):
“They give us our titles, Drifter, from this. This is known as Drift. It'll help you find clarity. Purpose.”
Jannes (as Inanis):
“I will gladly take you up on your offer.”
Jannes:
Em, you know you can't give me drugs in D&D.
Em:
Of course I was gonna give you drugs in D&D. This is not D&D though.
He gestures to one of the nicer looking beds and helps you lie down, helps you de-kit as much as possible. He's gentle. He does not take anything from you without your consent. What do you keep on your person and what do you give him?
Jannes:
I think he would… I think I would take off the rapier and I would kick off my boots. But I don't think I'd take anything off the top that could potentially show my scar or my dagger. And because I'm not taking off my shirt or anything like that, it'd be weird to take off the pants. So I think it's basically just the boots and the rapier.
Em:
He opens the small container of drift and you expect him to pour it in your mouth. But instead he pours it on your forehead and you feel an immediate calm wash over you. Your lids, your eyelids feel so heavy, and you hear him say,
Em (as Arno):
“Your dreams will be vivid, but tomorrow you will be truly awake.”
Em:
And as your eyes close… peaceful, restful sleep… washes over you. For maybe the first time since you got your knife.
[‘Something & Nothing: Inanis’ Theme’ begins, composed by Sean McRoberts]
Em:
Godkiller: Oblivion is performed by Em Carlson, Christian Navarro & Jannes Wessels. Special thanks to our campaign artist, Mischi. You can find her at @Mischiart on Twitter, as well as to Sean McRoberts, for our composing ‘Something & Nothing’, our main theme for this episode. Music and effects by Epidemic Sound. For more stories, come follow us everywhere at @blackwaterdnd, and make sure to check out our Main Campaign on Monday nights at 8pm PST at twitch.tv/blackwaterdnd. To play your own campaign of Godkiller and dive into your own divinity, go support Godkiller by purchasing the ashcan on itch.io today. This show is made possible by our patrons, and sponsors who graciously support us playing pretend and having feelings about it. You too can come join us on Patreon, where you can check out behind the scenes info, our talkback show Chatwater, as well as exclusive series like this one! Head on over to patreon.com/blackwaterdnd for all the info.
See you next time, heretics, and to all the gods out there, be safe!